INTRODUCTION
In recent decades, the use of virtual reality (VR) in research has advanced rapidly, driven by factors such as increased computer processing capacity, improved quality of VR equipment, and the decreasing cost of this technology, expanding its potential applications (Gregg & Tarrier, 2007; Tarr & Warren, 2002). In a recent article, it was foreseen that VR would expand into different areas, such as research (Loomis et al., 1999), training, rehabilitation, and more (Tarr & Warren, 2002).
Virtual reality has become an increasingly used tool in therapy, particularly for patients resistant to conventional evidence-based treatments, showing comparable effectiveness (Dellazizzo et al., 2020; Ferrer-García et al., 2017).
Long-standing research has demonstrated its high potential (Gregg & Tarrier, 2007) considering that virtual environments allow for controlled exposure to situations. Additionally, the inclusion of virtual reality can be effective in treating a variety of health problems.
From psychiatric disorders such as depression and anxiety, stress reduction and mood improvement (Anderson et al., 2017) to pain management and treatment of phobias (Freitas et al., 2021) and post-traumatic stress disorder (Eshuis et al., 2021) or eating disorders (Ferrer-García et al., 2017), virtual reality has proven to be a promising tool in the field of therapy and neuroscientific research, combining a high level of control (over the stimuli presented) and ecological validity. (Bohil et al., 2011)
In a recent study, 36 studies were collected in which virtual reality was used to treat patients with psychiatric disorders, finding that this therapy was effective in reducing symptoms overall (Park et al., 2019), particularly for anxiety, where virtual reality can be used as an exposure method. Additionally, it can also be used for the treatment of phobias and post-traumatic stress disorder. On the other hand, another interesting point is the possibilities in the treatment of schizophrenia (Dellazizzo et al., 2021), dementia, and autism (Wiebe et al., 2022). Baghaei et al. (2021) also found positive results in the use of virtual reality to treat depression and anxiety.
Virtual reality has also proven effective in pain management. In (Krainbuhl et al., 2022), it was found that, particularly in virtual reality therapy, a therapeutic narrative can be included to accompany the experience, which significantly reduced pain intensity levels and increased tolerance by 85%, while Groenveld (2023) found that virtual reality therapy was effective in treating chronic pain.
Virtual reality has also been used in clinical work, for example, in (Pourmand et al., 2018) analyzing 28 articles provides evidence to support the hypothesis that virtual reality therapy is effective as a distraction for reducing anxiety and pain in patients undergoing various medical procedures. In another study, VR has been used in the treatment of post-traumatic stress disorder. (Eshuis et al., 2021) found that virtual reality therapy was effective in reducing symptoms of post-traumatic stress in war veterans.
In conclusion, virtual reality presents itself as a promising tool in the field of therapy, with applications in a wide variety of health problems. Research continues to explore the potential of virtual reality in the treatment of mental and physical illnesses, and its use is expected to continue to increase in the future. Virtual reality can be a valuable tool to complement existing treatments and improve the quality of life of patients.
However, the limits of VR do not stagnate in the possibilities mentioned. The philosophical implications (Matsangidou, 2014) and experiential terms of modifying the experience one can have of time and space, where we are and how our senses perceive (Sanchez-Vives & Slater, 2005) are being explored. For example, questions related to how perception changes, being another parallelism (Aday, et al. 2020) the intersection with psychedelic experiences (Kaup, et al. 2023) as they are two alternatives that are booming. Both can have relaxing effects with the accompaniment of meditation or mindfulness techniques (Wang, et al. 2022).
A recent meta-analysis and systematic review show that the path to a consistent methodology is still in its infancy, as there is a proliferation of heterogeneous results, in turn showing that the quality of the evidence was low, with small samples, lack of statistical power (Burrai, et al., 2023). Years ago, the work of (Turner & Casey, 2014) had already encountered this problem, where they did not find a correlation between the outcome of the treatment and the rigor of the methodology, so it concluded that intervention studies with virtual reality must improve the rigor of their methodologies. In turn, the review by Horrigome et al. (2020) showed that VR is being used in anxiety disorders, however, the magnitude and duration of its effectiveness, and the impact of the treatment continue to be unclear. These points, which still present themselves as weak points (or areas for improvement), give us room to consider feasible to continue exploring the limits and possibilities of this technology.
Despite significant advances in the field of virtual reality, there are still gaps in knowledge that need to be explored. In particular, a deeper understanding of the underlying mechanisms that allow virtual reality to influence altered states of consciousness and associated cognitive processes is needed. Understanding these knowledge gaps will allow us to advance in the optimization and effective application of virtual reality in the therapeutic and wellness fields.
Furthermore, further research is needed to understand the long-term effects of virtual and augmented reality in pain management and other applications. While immediate benefits in terms of discomfort relief have already been identified, it is essential to deepen our understanding of how these benefits are maintained over the long term and how they can be improved. This research aims to provide a solid foundation for the effective application of virtual reality in the therapeutic and wellness fields.
In our case, we are interested in the possibility of VR and AR being used as effective and accessible therapeutic tools for the relief of emotional discomfort, pain management, and overall well-being improvement. We believe in the potential of virtual and augmented reality to offer immersive and personalized experiences that can promote greater self-awareness, facilitate relaxation and mind-body connection, and enhance the process of healing and personal transformation.
We seek to provide an innovative and promising alternative that complements and enriches conventional therapies. Our goal is to contribute to scientific and clinical advancement in this field, deepening solid knowledge about the therapeutic benefits of virtual reality and its practical application in healthcare and wellness settings.